Portfolio


As part of Alderon Games, I am working on Path of Titans, an MMO dinossaur game in development for PC, PlayStation®, Nintendo Switch™, Xbox and mobile devices. Made in Unreal Engine 5.

My contributions

  • Developing new gameplay features within the Unreal Engine
  • Debugging, optimizing, and ensuring software stability in the game's engine
  • Implementing UI and Gameplay features & bug fixing, ensuring the game's stability as a live service
  • Daily collaboration with other programmers, designers, artists, and QA

Project details

  • In active development for PC, consoles & mobile devices
  • Made with C++
  • Worked on the project from (September 2023- Present)
  • Created in Unreal Engine 5
  • Path of Titans Game

As part of Redcatpig Studio, I worked on KEO, a multiplayer vehicle combat game with 3 different gamemodes and battle arenas up to 3x3. Made in Quantum, a nextgen deterministic game engine.

My contributions

  • Enhanced vehicular dynamics and physics for varied car configurations
  • Improved existing UI navigation systems to guarantee a smooth experience across keyboard and gamepad
  • Reworked vehicle's bumps/collisions system to ensure accuracy and preserve consistent control
  • Worked closely with artists and designers, alongside a team of 7 programmers

Project details


Together with a colleague of mine, we worked on Engenho Irreal- an open source 2D game framework made from scratch using OpenGL and the Box2D library.

My contributions

  • Planned and structured the entire framework's architecture
  • Created and implemented a rendering pipeline from scratch using OpenGL's graphics API
  • Engine and Debug Tools Programmer
  • Created an arcade game using the game engine to verify its efficiency

Project details

  • Made with C++ using OpenGL, Box2D and SDL2
  • Created in two months by a team of two
  • Source Code

During my bachelor's, me and my peers at our independent studio worked on a PlayStation® awarded fatherhood game- Lousã: My Father once told me.

My contributions

  • Inverse kinematics systems for procedural animations
  • Implemented designer-friendly robust systems: Dialogue, Inventory & Save Systems
  • Automation tools for auto-asset managing and structure that reduced significantly the production time.
  • Gameplay, Automation and Debug Tools programming

Project details

  • PlayStation® Awards 2022 Winner- Games for Good
  • Spotlight Awards 2022 Nominee for Best Student Game
  • Created using Unreal Engine 4
  • Made wtih Blueprints and Python (Automation Tools)
  • Duration from February 2022 to August 2022

My peers and I at our independent studio also developed another PlayStation® awarded game: Helena- An impactful homage to our game designer's grandfather's life.

Helena full image
Helena gameplay GIF 1
Helena gameplay GIF 2
Helena gameplay GIF 3

My contributions

  • Created a custom third-person character controller with dynamic camera movement
  • Developed a configurable cutscene system for non-gameplay moments
  • Implemented various Point & Click puzzle mechanics
  • Gameplay, AI and UI programming

Project details

  • PlayStation® Awards 2021 Winner of Best Narrative Game
  • Created using the Unity Engine
  • Made wtih C#
  • Duration from March 2021 to September 2021