Path of Titans (Unreal Engine C++) PathOfTitans
As part of Alderon Games, I am working on Path of Titans, an MMO dinossaur game in development for PC, PlayStation®, Nintendo Switch™, Xbox and mobile devices. Made in Unreal Engine 5.
My contributions
- Developing new gameplay features within the Unreal Engine
- Debugging, optimizing, and ensuring software stability in the game's engine
- Implementing UI and Gameplay features & bug fixing, ensuring the game's stability as a live service
- Daily collaboration with other programmers, designers, artists, and QA
Project details
- In active development for PC, consoles & mobile devices
- Made with C++
- Worked on the project from (September 2023- Present)
- Created in Unreal Engine 5
- Path of Titans Game
KEO (Quantum Engine C#) Steam
As part of Redcatpig Studio, I worked on KEO, a multiplayer vehicle combat game with 3 different gamemodes and battle arenas up to 3x3. Made in Quantum, a nextgen deterministic game engine.
My contributions
- Enhanced vehicular dynamics and physics for varied car configurations
- Improved existing UI navigation systems to guarantee a smooth experience across keyboard and gamepad
- Reworked vehicle's bumps/collisions system to ensure accuracy and preserve consistent control
- Worked closely with artists and designers, alongside a team of 7 programmers
Project details
Custom 2D Game Framework (C++) Github
Together with a colleague of mine, we worked on Engenho Irreal- an open source 2D game framework made from scratch using OpenGL and the Box2D library.
My contributions
- Planned and structured the entire framework's architecture
- Created and implemented a rendering pipeline from scratch using OpenGL's graphics API
- Engine and Debug Tools Programmer
- Created an arcade game using the game engine to verify its efficiency
Project details
- Made with C++ using OpenGL, Box2D and SDL2
- Created in two months by a team of two
- Source Code
Lousã: My Father once told me (Unreal Engine & Python) Itch
During my bachelor's, me and my peers at our independent studio worked on a PlayStation® awarded fatherhood game- Lousã: My Father once told me.
My contributions
- Inverse kinematics systems for procedural animations
- Implemented designer-friendly robust systems: Dialogue, Inventory & Save Systems
- Automation tools for auto-asset managing and structure that reduced significantly the production time.
- Gameplay, Automation and Debug Tools programming
Project details
- PlayStation® Awards 2022 Winner- Games for Good
- Spotlight Awards 2022 Nominee for Best Student Game
- Created using Unreal Engine 4
- Made wtih Blueprints and Python (Automation Tools)
- Duration from February 2022 to August 2022
Helena (Unity Engine C#) Itch
My peers and I at our independent studio also developed another PlayStation® awarded game: Helena- An impactful homage to our game designer's grandfather's life.
My contributions
- Created a custom third-person character controller with dynamic camera movement
- Developed a configurable cutscene system for non-gameplay moments
- Implemented various Point & Click puzzle mechanics
- Gameplay, AI and UI programming
Project details
- PlayStation® Awards 2021 Winner of Best Narrative Game
- Created using the Unity Engine
- Made wtih C#
- Duration from March 2021 to September 2021