Skills and Abilities
- Strong C++, C# and 3D mathematics skills
- 3 years creating video games in Unreal, Unity, and third-party engines for PC, consoles, and mobile
- Proven experience working in gameplay, networking and UI programming
- Familiar with Agile methodologies and industry-standard version control systems
Relevant Experience
- Unreal Engine Programmer, Alderon Games (September 2023 - Present)
PathOfTitans
PathOfTitans
PathOfTitans
PathOfTitans
PathOfTitans
PathOfTitans
- Working on Path of Titans, a MMO dinosaur videogame in active development for PC, PlayStation®, Nintendo Switch™, Xbox and mobile devices.
- Drastically improved server performance by reworking parts of the networking and animation systems, allowing us to support 200 players per server
- Developed a cross-platform storage viewer to manage user-generated content on PC, consoles, and mobile
- Significantly improved client performance by optimizing character bones, ragdolls, and Unreal's movement code, achieving an 80% framerate increase in crowded areas
- Worked on UI & Gameplay features, as well as bug fixing for mobile devices, PC & consoles, ensuring the game's stability as a live service
- Daily collaboration with other programmers, designers, artists, and QA
- Game Programmer Intern, Redcatpig Studio (February 2023 - June 2023) Steam
- Worked closely with artists and designers, and collaborated daily with a team of 7 other programmers
- Enhanced vehicular dynamics and physics for varied car configurations
- Improved UI navigation systems to guarantee a smooth experience across keyboard and gamepad
- Gained hands-on experience with the ECS Quantum Engine and its scripting API based on unsafe C# environments that was new to me, which significantly influenced my problem-solving skills
- Worked closely with artists and designers, and collaborated daily with a team of 7 other programmers
- Freelance Game Developer, Voodoo (April 2022 - September 2022) GooglePlay
- Taught by Voodoo’s industry veterans on the mobile industry and developing hypercasual games
- Developing and publishing mobile hypercasual prototypes guided by Voodoo's Publisher Managers
- Game Developer, Rio Studios (February 2021 - September 2022) Itch Itch
- Developed 3 complete games using Unity and Unreal Engine which resulted in a total of 20 press articles, 9 awards nominations and winner of Best Narrative Game and Games for Good by Playstation® Awards
- Responsible for all programming and in-engine tasks for all the games developed
Education and Accomplishments
- Degree in Games and Multimedia - Instituto Politécnico de Leiria, Portugal
- Specialized in Programming with C# and C++
- Writing documentation for Design, Marketing and Business(GDD, Marketing and Business Plans, Social Networks)
- PlayStation® Awards 2022 Winner- Games for Good
- PlayStation® Awards 2021 Winner- Best Game Narrative
- Spotlight Awards 2022 Nominee for Best Student Game
- Participated in more than 5 game jams, both online and in-person
- Had over 20 press articles written in 4 different idioms for my videogames
- Featured on Itch.io’s and Indie DB’s front page
- Earned Unity’s LinkedIn Skill Assessment badge
- Ambassador and member of the Voodoo Academy program
- Game Dev Awards Student Edition 2020 Host and organiser
- Created my own 2D Game Framework using C++ and OpenGL